Concavitus hivex:

I Have a few radar map shortcomings (yes there is one...a radar map), The whole world was made way off center so the directional outline of the radar is a bit ambiguous (thus having no texture in the radar map) but at least you can see stuff correctly, as in Icons(generators, vehicles, and Arti nodes).
          It's huge!
All the reachable shiny lights (particle salamanders) are teleports! 
Perhaps I unconciously made something bent towards a tech map  (rangers will like no fog), you should be able to get to all the gens pretty quickly. 
	Might have got carried away a bit with the lights and the sprites. May be a bit dark in places for some. On my machine, the fps avg all around is about 45 or better. Smoothed out a lot with the antiportals.
	
	This here's my first published map. I is tryin hard to do something different.

(oh yea, click and drag the .unr file to your u2xmp>maps folder.
ta20U2mesh1.usx to your u2xmp>StaticMeshes folder (unless you aleady have this (XMP-Quietshrine) then you can either overwrite it or ignore it).

ARF
(Always Remember Frank)